Soccer Rules

Participants should participate with the understanding that injuries do occur & realize that taking part in the Intramural Program is completely voluntary. Therefore, Northern Michigan University is not responsible for injuries happening during play. PARTICIPANTS SHOULD HAVE ADEQUATE HEALTH & ACCIDENT INSURANCE TO COVER ANY INJURY WHICH MAY OCCUR.

I.D.’S
Students must purchase a student recreation pass to be eligible to participate.  You must show the Intramural staff your I.D. in order to participate.  Faculty/Staff and Community Recreation members must purchase a recreation membership in order to participate in I.M.’s.  Community members must be 16 years of age. Students who are found to be participating without a current rec pass will be automatically charged the semester rate of $70.00 to their student account.

MANAGER’S MEETING
The Intramural Manager’s Meeting will be done on-line.  An e-mail, which is in place of the manager’s meeting, will be sent to the manager the morning following the deadline.  It will be the manager’s responsibility to read the email and relay the information to the remainder of the team.

SCHEDULES
Your team schedule will be sent to the team manager the Friday after the deadline date.  Play could begin as early as the following Monday.  It is the responsibility of each of the team managers to check their e-mail on a regular basis for team schedules and updates.  The Intramural Office will not call team managers to notify them of their team’s first game.  It is the responsibility of the team manager to inform their team of the game dates and times. 

FORFEITS
Teams are expected to begin play on time.  A team has 10 minutes to arrive after the clock begins.  One point will be added to the other team’s score for every minute late until the 10 minutes are up.  If the team is more than 10 minutes late, a forfeit will be declared, and a $25.00 fee will be charged to the team manager’s student account. 

Teams who forfeit during the course of the regular season may not be eligible for tournament play.  Teams who forfeit twice will be dropped from further competition and charged a total of $50.00. You may call the Intramural Office at 227-1692 at least 48 hours prior to your game time in order to avoid the late fee.  Make sure to leave your team name, game time, and league.

PROTESTS
➢ All protests must be filed by the team manager at the time the question occurs.
➢ Protests concerning rule interpretations will be settled at the game site by the officials, or the sport supervisor
➢ If a team manager believes the decisions rendered to be in error, he/she must notify the officials and supervisors that the contest will continue under protest.
➢ A written protest and a $5.00 protest fee must be submitted to the Intramural Sports Coordinator by noon the following day.  The fee will be returned if the protest is upheld.
➢ A matter involving the official’s judgment is not subject to protest.
➢ A protest concerning a player’s eligibility can be made before, during, or after a contest.

  1. If an eligibility question is before or during a contest, the player and team captain will be notified and given the choice of whether or not the player will play.
  2. If the player chooses to play and is found ineligible, the contest will be forfeited and that player suspended from further participation for that sport’s season.
  3. If the player leaves the contest and is found to be ineligible, the contest may be subject to review by the Intramural Sports Coordinator.
  4. A protest regarding the eligibility of players must be made before either team plays its next scheduled game.
  5. Eligibility questions after contest will be investigated by the Intramural Sports Program.  Participants found ineligible will be penalized accordingly.

ELIGIBILITY
Varsity athletes may participate in those Intramural sports which are not sports that they represent at N.M.U.  However, no more than one-half the number of players allowed on the court or field at one time shall be varsity athletes or club players.  For soccer, five (5) players participate at one time, so only two (2) varsity athletes may be on the field at any one time from each team.  Varsity athletes are eligible to play, provided they are not:  a varsity soccer player, a current red-shirt, a practice player, a varsity soccer letter winner who has not sat out for one calendar year.  No more than 2 members of a club team may participate in the corresponding intramural sport.

A sport club member is defined as one who has practiced or played for the respective sport club during the current academic year and is officially registered with that club.

EQUIPMENT
The referee shall inspect and approve all equipment.  He/she shall not permit any player to wear equipment which in his/her judgment is dangerous to other players.

Elbow, hand, finger, wrist or arm guard, cast, or brace made of any hard substance even though covered with soft padding shall always be declared illegal. 

Shoes must be worn by all players.  A multi-purpose shoe is recommended.  No cleated shoes allowed.  Basketball, tennis, and turf shoes are permitted. 

Balls and pinnies will be furnished by the Intramural Department.  The game ball will not be used for pre-game warm-up. Each team manager will be held responsible for any of the above equipment damaged or not returned.

NO hard, unyielding equipment such as shoulder pads, head guards, casts, etc. may be worn.All jewelry must be taken off or taped prior to game time.The following shall be considered examples of illegal equipment, and cannot be worn:

  1. Hats
  2. Shin guards with exposed sharp edges
  3. Jewelry – e.g., rings, watches, necklaces, earrings, etc.
  4. Face or spectacle guards, helmets or hard material
  5. Knee, head, thigh, or hip pads containing sole leather
  6. Cast of any type
  7. Cleats
  8. Players shall not have any foreign objects in their mouths

These rules will not be waived!  If a player is wearing any illegal equipment, he/she will be unable to participate until this equipment is removed.

ACTIVITY AREA
Superior Dome

PLAYERS
Five (5) players shall make up a full team.  4 Players and 1 goalie.  Teams must start and finish with a minimum of four (4) players.  One of these players will be designated as the team captain.  The team captain will speak for the team in all dealings with the officials.Only two club team members can play on the field at one time.

LENGTH OF GAME
Two (2) twenty (20) minute halves shall constitute a game.  Time is continuous for each half except during time-outs, injuries, and unusual delays.  Each team is allowed one (1) one-minute time-out each period.  Time-outs may only be called by the team in possession of the ball.

THE GAME & SUBSTITUTIONS
Rock, Paper, Scissors shall be conducted prior to the start of the game.  The winner shall choose to kick off or choose which end of the field their team wants.  The team losing the toss will receive the remaining choice.Upon the referee’s signal, the game is started by a player taking a place kick into the opponent’s half of the field, the ball must be moved forward.  The players of each team must be in their team’s half of the field until the ball is kicked.  Opposing players must remain ten (10) yards from the ball until it is kicked.As in all free kicks, the ball is not in play until it has traveled the distance of its own circumference.  The kicker may not play the ball a second time until it has been touched by another player of either team.
PENALTY:
If the kick does not travel the distance of its own circumference, it must be retaken.  If it does travel the required distance and is played a second time by the kicker, an indirect kick is awarded to the opposing team. A goal may not be scored directly from a kick-off.
After a game has been stopped while the ball was in play, as for an injury, it is restarted with a drop ball.  The referee shall drop the ball where it was when play was stopped, and it shall be in play when it touches the ground.  If the ball was in play within a penalty area and not in possession of the goal keeper when the stoppage occurred, it shall be dropped at the nearest point outside the penalty area.  If the goalie has the ball at stoppage of play that team keeps the ball and has an indirect kick from that spot.
Substitutions can be made only on throw-ins and goal kicks.  No substitutions are allowed on penalty kicks and corner kicks at any time, including during a “live” ball situation.  All substitutions must be made at the designated substitution zone (within ten (10) yards from the mid-field line) and the substitution may not enter the field of play until the outgoing player has touched (i.e. hand slap) the substitution. 
PENALTY: For illegal substitution, an indirect kick shall be awarded to the opposing team.  If the infraction is noted while the ball is in play, the kick is taken from the spot of the ball when the whistle was blown.

BALL IN AND OUT OF PLAY
The ball is out of play when it has completely crossed the goal line or side lines, whether on the ground or in the air, and when the game has been stopped by the referee.  These boundaries for indoor soccer will be determined by the referee prior to the start of the game.  The balls are in play at all other times including if:

  • It rebounds onto the field from a goal post, crossbar, corner flag, or retaining wall.
  • If it strikes the referee or linesman on the field of play.
  • If there is an apparent infringement, but no signals have been given by the referee.

GOALTENDING
When the goalie kicks or throws the ball into play, the ball must touch a teammate before it crosses half-field.  Any ball not touched will result in a turnover of possession from half-field.  A player cannot in any way interfere or distract the goalkeeper while he/she is throwing or kicking the ball.  When throwing in the ball, both feet must be on the ground, and the ball must be thrown straight over the head.  During the progress of the game, the referee must be notified specifically when there is a goalie change.

FOULS
The awarding of a direct free kick or penalty kick (which is called at the discretion of the official), should the offense occur in the penalty area, shall be given to the opposing team if a player:
➢ Kicks an opponent
➢ Trips an opponent
➢ Jumps into an opponent
➢ Charges
➢ Charges from behind
➢ Strikes, hits, or elbows
➢ Holds or pushes
➢ Touches the ball with his/her hands

An indirect free kick shall be awarded when an opponent:
➢ Plays in a dangerous manner
➢ Charges fairly, but when the ball is not in playing distance
➢ Obstruction
➢ Charges the goalkeeper
➢ A goalkeeper takes more than 4 steps or more than 5 seconds
➢ Delays the game
➢ Caution (Yellow card)
➢ Illegal substitution
➢ Persistent infringing of the rules of the game
➢ Dissent by action or word
➢ Unsportsmanlike conduct
➢ Intentionally sliding into an opposing player
➢ Ejection
➢ Violent conduct
➢ Foul/Abusive language
➢ Persistent misconduct after receiving caution
➢ Two successive games of receiving a yellow card will disqualify that player for the next game. 

One game with 2 yellow cards will disqualify that player for the next game.  Three yellow cards will disqualify that player for the rest of the season.

GENERAL GUIDELINES
➢ The offside rule is not in effect.
➢ No slide tackles!  Any player using a slide tackle (in the judgment of the official) will receive a yellow card. 
YELLOW CARDS – A player receiving a yellow card must sit out for two (2) minutes of the playing time.  The entire two minutes of playing time must be served regardless of the developments on the field.  The player serving the penalty period cannot be substituted; therefore, his/her team plays short-handed.  The official will note the time of the infraction and release the penalized player when the penalty period has expired. 
RED CARDS -  A player receiving a red card must sit out for four (4) minutes of playing time. 
➢ There will be no overtime during the regular season.  Games will end in a tie.

PLAYOFF OVERTIMES
After completing regulation time and the score is tied, the teams will play one (1) five (5) minute period (sudden death).  If still tied, there will be a three player shoot out tournament.

ALCOHOL/TOBACCO  POLICY
ABSOLUTELY NO DRINKING is allowed before playing in Intramural Sports Activities!  If an official, for any reason, suspects that a player has been drinking prior to playing, that player will not be allowed to participate in the game.  If anyone is found using tobacco products or drinking he/she will be asked to leave the building and will be indefinitely suspended pending a meeting with the Intramural Sports Coordinator.