Basketball Rules

Participants should participate with the understanding that injuries do occur & realize that taking part in the Intramural Program is completely voluntary. Therefore, Northern Michigan University is not responsible for injuries happening during play.PARTICIPANTS SHOULD HAVE ADEQUATE HEALTH & ACCIDENT INSURANCE TO COVER ANY INJURY WHICH MAY OCCUR.

I.D.’S
Students must purchase a student recreation pass to be eligible to participate.  You must show the intramural staff your I.D. in order to participate.  Faculty/Staff and Community Recreation members must purchase a recreation membership in order to participate in I.M.’s.  Community members must be 16 years of age. Students who are found to be participating without a current rec pass will be automatically charged the semester rate of $70.00 to their student account.

MANAGER’S MEETING
The Intramural Manager’s Meeting will be done on-line.  An e-mail, which is in place of the manager’s meeting, will be sent to the manager the morning following the deadline.  It will be the manager’s responsibility to read the email and relay the information to the remainder of the team.

SCHEDULES
Your team schedule will be sent to the team manager the Friday after the deadline date.  Play could begin as early as the following Monday.  It is the responsibility of each of the team managers to check their e-mail on a regular basis for team schedules and updates.  The Intramural Office will not call team managers to notify them of their team’s first game.  It is the responsibility of the team manager to inform their team of the game dates and times. 

FORFEITS
Teams are expected to begin play on time.  A team has 10 minutes to arrive after the clock begins.  If the team is more than 10 minutes late, a forfeit will be declared, and a $25.00 fee will be charged to the team manager’s student account.  Teams who forfeit during the course of the regular season may not be eligible for tournament play.  Teams who forfeit twice will be dropped from further competition and charged a total of $50.00. You may call the Intramural Office at 227-1692 at least 48 hours prior to your game time in order to avoid the late fee.  Make sure to leave your team name, game time, and league

PROTESTS
➢ All protests must be filed by the team manager at the time the question occurs.
➢ Protests concerning rule interpretations will be settled at the game site by the officials, or the sport supervisor
➢ If a team captain believes the decisions rendered to be in error, he/she must notify the officials and supervisors that the contest will continue under protest.
➢ A written protest and a $5.00 protest fee must be submitted to the Intramural Sports Coordinator by noon the following day.  The fee will be returned if the protest is upheld
➢ A matter involving the official’s judgment is not subject to protest.
➢ A protest concerning a player’s eligibility can be made before, during, or after a contest.

  1. If an eligibility question is before or during a contest, the player and team manager will be notified and given the choice of whether or not the player will play.

  2. If the player chooses to play and is found ineligible, the contest will be forfeited and that player suspended from further participation for that sport’s season.

  3. If the player leaves the contest and is found to be ineligible, the contest may be subject to review by the Intramural Sports Coordinator.

  4. A protest regarding the eligibility of players must be made before either team plays its next scheduled game.

  5. Eligibility questions after contest will be investigated by the Intramural Sports Program.  Participants found ineligible will be penalized accordingly.


ELIGIBILITY
Varsity athletes may participate in those intramural sports which are not sports that they represent at N.M.U.  However, no more than one-half the number of players allowed on the court or field at one time shall be varsity athletes.  For basketball, five (5) players participate at one time, so only three (3) varsity athletes may be on the court at any one time from each team.  Varsity athletes are eligible to play, provided they are not: a varsity basketball player, a current red-shirt, a practice player, a varsity basketball letter winner who has not sat out for one calendar year.

For Men’s Class A and B, you can only have two players the same on your roster.  If we identify that more than two people are playing on a team for Class A and Class B then we will drop one of the teams.

EQUIPMENT
The referee shall inspect and approve all equipment.  He/she shall not permit any player to wear equipment which in his/her judgment is dangerous to other players.  Elbow, hand, finger, wrist, or arm guard, cast, or brace made of any hard substance even though covered with soft padding shall always be declared illegal.The ball shall be provided by the Intramural Department.  The game ball will not be used for pre-game warm-ups. Each team manager will be held responsible for any of the above equipment damaged or not returned.Shoes must be worn by all players.  A multi-purpose shoe is recommended.  Basketball and tennis shoes are permitted.  NO hard, unyielding equipment such as shoulder pads, head guards, casts, etc. may be worn.All jewelry must be taken off or taped prior to game time.The following shall be considered examples of illegal equipment, and cannot be worn:

  1. Hats

  2. Jewelry – e.g., rings, watches, necklaces, earrings, etc.

  3. Face or spectacle guards, helmets or hard material

  4. Knee, head, thigh, or hip pads containing sole leather

  5. Cast of any type

  6. Players shall not have any foreign objects in their mouths

These rules will not be waived!  If a player is wearing any illegal equipment, he/she will be unable to participate until this equipment is removed.

ACTIVITY AREA
PEIF Building

PLAYERS
Five (5) players shall make up a full team, one of whom is the captain. 
*NMU Basketball players are not allowed to play intramural basketball.  Players must sit out one full calendar year from the last game played before being eligible.

Players’ first and last names must be listed on the score sheet.  Valid I.D.’s are required and will be checked prior to each game.

A game may start with a minimum of four (4) players on the court; an injury to one of the four players, thus giving a team three (3) members, will result in a forfeit.

Men's Class B Rules

There will be no pressing allowed until the last 5 minutes of the second half. 

Co-Rec Rules

  • A team shall consist of three (3) women and two (2) men. 

  • A Co-Rec team may begin a game with a minimum of four (4).  Of these four players, two (2) must be men, and two (2) must be women. 

  • Substitutions shall be permitted on a male for male/female for female basis only. 

  • No lane restrictions.The captain is the representative of his/her team and is the only one who may address an official on matters of interpretations or to obtain essential information, if it is done in a courteous manner.  All other players, coaches, etc., should ask their captains to discuss controversial decisions made by the referee.

LENGTH OF GAME

  1. Time: Two (2) twenty (20) minute halves shall constitute a game.  Time is continuous for each half except during the last two minutes of the second half, or during time-outs, injuries, and unusual delays.

  2. Halftime lasts for five (5) minutes.

  3. There will be no OT in regular season play.  For tournament, overtime consists of a three (3) minute period.  The first two (2) minutes are running clock, while the last minute is stopped clock.  If the score is still tied at the end of the extra period, additional overtime periods shall be played until a winner is determined.  Fouls shall be administered as if during a regulation period.

  4. There will be a 35 point mercy rule after 10 minutes in the second half.  In the judgment of the officials and supervisor, if a team is dragging or allows the team behind to make up baskets so the game will not be stopped, the game will be stopped immediately. 


SUBSTITUTIONS
A substitute who desires to enter must report to the scorers table.  The substitute may not enter until an official beckons him/her in. Illegal substitutions will result in a technical foul.

TIME-OUTS

  1. Each team is permitted three (3) time-outs per game.  Each team is permitted exactly one (1) time-out in overtime. 

  2. The player calling the time-out must form a “T” with his/her hands and call “time-out” loudly, and upon the official’s whistle the time-out will begin. 


FOULS AND PENALTIES
TECHNICAL FOUL – A player shall not:

  • Participate after having been disqualified

  • Cause the opponent’s backboard to vibrate, touching the backboard, basket, or cylinder above the basket while the ball is in flight.

  • Dunk the ball in either basket during pre-game and half-time warm-up

  • Curse the officials, supervisors, or opposing players
    **Two technical fouls on a player or coach will result in an automatic ejection from the game.  The ejected player must also leave the playing area. 

BONUS
Teams will enter the bonus on the 7th team foul, allowing them to shoot “one and one”.  On teams 10th foul, all fouls will result in two free throws.  Any player fouled on a 3-point attempt and the basket is not good, will be allowed to shoot three free throws.


RULE CLARIFICATION

  1. Time out allocation: Each team may be granted three (3) one minute time-outs per game

  2. For all leagues the white line on the courts will be used as the 3 point line. 

  3. The “One and One Bonus Rule” goes into effect during either half in which the offending team has been charged with seven (7) or more personal fouls.

  4. Each half is twenty (20) minutes in length.  The first eighteen (18) minutes are played in running time while the last two (2) minutes of both halves will be played in stopped time.

  5. Player must give the ball to the nearest official as soon as the whistle blows, and not delay the game.  The penalty for this is a technical foul.

  6. ***Any manager, coach, or player ejected from the game must leave the gym area immediately.  If he/she will not leave the gym area after being ejected by an official, or he/she returns to the gym for any reason, the opposing team will be credited with the win by forfeit.

  7. Michigan High School rules (MHSAA) apply unless noted otherwise. 

ALCOHOL/TOBACCO  POLICY
ABSOLUTELY NO DRINKING is allowed before playing in Intramural Sports Activities!  If an official, for any reason, suspects that a player has been drinking prior to playing, that player will not be allowed to participate in the game.  If anyone is found using tobacco products or drinking he/she will be asked to leave the building and will be indefinitely suspended pending a meeting with the Intramural Sports Coordinator.